It’s a day for firsts it seems with The Geek Clinic’s first review that features a guest writer and also its first encounter with BL content. As I didn’t consider myself part of Requiescence’s target audience I turned to The Geek Clinic’s Editor, Cobizah, to ensure that we could present an appropriate review. So without further ado…
Developer – Argent Games
Length – 10-30 Hours
Rating – PG-13 or R-18 (two versions)
[Review copy kindly provided by Argent Games]
[Argent Games have had no input into the content of this review]
Hello Geek Clinicers! Clinicees? Clinicians. I am Cobizah, an IRL friend of Silvachief’s and the editor of his blog. I’ve commandeered The Geek Clinic today because a while ago he got offered a review copy of a new OELVN called Requiescence, but as BL games aren’t his thing I have nobly stepped up and taken on the burden of playing a free game and then subjecting everyone to my opinion of it. And it only took me 2 months! (Apologies to the creators, I was on my medical elective.)
(Before we begin, for anyone who’s not familiar with the initialism “BL” it stands for “Boys Love” and means that the game/anime etc depicts male-male romance, and is often but not always targeted at a female audience. If you don’t like reading about that, don’t let me keep you! Door’s in the wall.)
Requiescence is the first VN by Argent Games, a small group of game developers based in Indiana. Silvachief has talked before about the struggles OELVNs currently face compared to Japanese VNs in finding a budget and an audience in a small and new market, and this applies even more so for Requiescence, being a BL game as well. It was funded through Kickstarter and made on a shoestring budget, and when you compare it to a mainstream Japanese VN, it shows. However, the atmosphere and voice acting are excellent, and these factors, along with a very serviceable plot and characters, make it worth playing and supporting.
Kymil is a young mage on a quest – to find out more about the mysterious cathedral his uncle wrote about in his journal before he equally mysteriously died. Once inside, the doors lock behind him, leaving him no way out but forwards, into the depths of the maze of passages the cathedral hold within. He meets three men and forms a tenuous alliance in order to escape the cathedral alive. But who can he really trust, when everyone has a hidden agenda, himself included?