[Visual Novel Review]: Ayakashibito

Ayakashibito

Developer – Propeller

Translator – Ate the Moon Translations

Length – 30-50 Hours

Have you ever really wanted to love a visual novel, but then been unable to? Whether it was because other people thought it was amazing or because, except for one or two issues, it was genuinely enjoyable? Either way I can tell you that it’s a pretty horrible feeling, and Ayakashibito fits firmly into the latter category I’ve mentioned. With some excellent slice of life segments and wonderful characters, I overlooked its various faults as I progressed through the story because I was utterly convinced that the finale was going to pay off in a big way. And then I was betrayed. I want to love Ayakashibito, but I’m not sure I can.

There’s a sickness that has spread throughout the population, or so the majority of people would have you believe. When select individuals began exhibiting mysterious powers, they were naturally feared by the wider population and branded as bearing a disease. The most dangerous of those Jinyou, as they are called, were “hospitalised” where they could never harm anyone. Ryouichi Takebe has lived in one such “hospital” for most of his life, abandoned by his parents because of his condition. Lonely and miserable, when the opportunity arises for his escape he does so without hesitation. That opportunity is made possible by the girl he meets in a forest near the hospital, and together the two aim to lead a normal life in the only place to accept Jinyou: Kamisawa City.

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Ayakashibito is another one of those stories that’s hard to bring together into a short synopsis. There are several different veins that run through its plot to form an experience that is both very entertaining and very disappointing. I’ll start with the good news by saying that the common route, which has a heavy helping of slice of life in addition to its necessary story components, is great fun to read through and flows wonderfully. The “first time experiencing a normal life” idea isn’t a new one but in this case does a good job of keeping the mid-section of the novel fresh and interesting alongside the concept of “normal people with supernatural powers”. The humor was such that I was regularly laughing out loud and the character dynamics were fantastic because of the setting they were placed in, even if they weren’t exactly original. To be honest, it was the mundane, day-to-day stuff that made Ayakashibito fun for me more than anything action-based, which is especially noteworthy because slice of life usually isn’t my favourite genre (though I guess there is a twist to it in this case). On the action side of things, Ayakashibito has both good and bad features. In general the quality of the writing used in combat scenes is good enough that it makes them exciting and easy to follow. Unfortunately, I’m not sure the writer has had any experience whatsoever with martial arts so many of the descriptions don’t make sense from a physical perspective. I personally found that to be disconcerting but thankfully the tone of the writing made it easy for suspension of disbelief to make the impact of those concerns on my enjoyment negligible.

So where did Ayakashibito go wrong? To understand that, you need to know that during each run-through Ayakashibito has an early common route, a late common route, an individual character story and then a final plot component. While the individual routes and their characterization are done well (very well, in fact), it’s those final parts tacked on the end that are the problem. During the beginning of the common route we are introduced to a particular plot thread which is then practically discarded for the late common route and character stories (both of which are very enjoyable). The issue stems from the fact that those segments have their own storyline and conclusion, but are then shoved aside by the final plot component of each route that uses that aforementioned thread. Compared to what has gone before, there is a massive shift in storytelling tone which is incredibly jarring. Those plot-heavy conclusions to each route just don’t add much and in fact take away from what should be satisfying endings.

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What’s more, the basis of the endings is, for the most part, incredibly poorly explored; rather than being a struggle against a well-defined and established antagonist, they seem more like random conflicts against Diabolus ex Machina antagonists that are often solved with similarly inappropriate Deus ex Machina responses – “There’s no way for us to win…except…don’t tell me you want to use that ritual that hasn’t been mentioned previously?!”. The ending of the final route, which I had been looking forward to because, well, that’s usually the best part of the visual novel, was probably the worst conclusion to a story I have ever read. Where the other route endings were jarring, this one was such a departure from what had come before that I was completely unable to take it seriously. Where the other endings had at least some semblance of being related to what had come before them, this one practically ignored what the rest of the novel had been like. I can’t go into detail without spoiling anything, but the only other visual novel that has disappointed me to this kind of level is Umineko.

Before I move on from the story, this is a visual novel for which I really need to discuss the R18 components. There are a lot of them. Probably too many of them and with very little justification behind their inclusion beyond “everybody needs an H-scene”. The issue I want to talk about here, however, is that rape and the idea of women being overpowered is used a lot. I get that it’s a plot device that can be used to evoke a significant emotional response from the reader; heck, I get angry every time I see it used. And I get that the anger or disgust can be used to get readers invested in what’s going on and the characters involved. However, in a story that is not focusing on that type of content it is lazy to use that technique as often as Ayakashibito does and, aside from crossing into the realm of tastelessness, the impact starts to be lost. Not to mention that it can turn readers off of the story altogether. Just to be clear, the inclusion of non-consensual sex has not lowered the score I have given Ayakashibito, but the frequency of and lack of need for its use has. There are other ways to play with your audience’s emotions.

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Story quality aside, Ayakashibito is a mixed bag when it comes to its technical aspects. While the art style is pretty pleasing to the eyes overall, it’s too inconsistent for me to be happy giving it any further praise. Characters look significantly different in their CGs and even from sprite to sprite which is a little frustrating, and beyond that certain CGs are reused even when they are not appropriate to the setting. Protagonist being attacked on an open rooftop? Same CG as when he’s fighting in a transport plane. It’s lazy, full stop. The number of CGs is pretty decent, though, so I can’t complain about that. As for its music, I found it to be fitting for the visual novel as a whole but ultimately forgettable. The voice acting is as good as or perhaps better than normal for visual novels, but one feature that’s outside of the norm is the inclusion of an intermission sequence at the end of each “chapter”. Not like a small section of story, just a picture and sound file that signposts that the VN is moving onto another set of scenes. It’s not a big feature, but it’s novel and that’s good. The other unique feature is that the protagonist is fully voiced! Big points for that one.

Summary – I’ve bagged on Ayakashibito a lot and it deserves every bit of criticism I’ve given. To put that into perspective, however, it merely lowered my opinion from “love” to “like” and the majority of the story and its characters were very enjoyable to spend time with. The concept is an interesting one that is put to good use throughout the visual novel and the production value is relatively high. That said, it would be very hard to write endings that are of a lower quality that Ayakashibito’s. They’re out of character when compared to the rest of the story and drag it down a great deal, making for a very disappointing conclusion to what was, most of the time, a fun experience.

Score: 7.5/10 – Enjoyable

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About Silvachief

I'm a Gamer that dabbles in a little bit of everything. I'm big on Video Games, Visual Novels, Anime, Books and TV Series, but there's more to me than just those!
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14 Responses to [Visual Novel Review]: Ayakashibito

  1. Lazarinth says:

    You must follow ‘the ending of paramount’ philosophy.

    • Silvachief says:

      The ending is important because it forms your final contact with a story and can have a massive impact on your overall impression. That said, a series doesn’t NEED a good ending to be a good series.

      Ayakashibito’s ending is terrible, but more than that the endings of every single route fail to give the reader a sense of satisfaction because they’re so out of touch with the tone of the preceding narratives. When that kind of thing happens repeatedly it becomes harder and harder to look past it =(

      But the rest of the VN was good enough to net it a 7.5/10 overall, which is impressive.

  2. Lambda says:

    You know my opinions on Ayakashibito already. I will say that Shuugen is one of the moe-est boys I read in a vn last year. Moooooe! Shuugen route! Shuugen route! I actually couldn’t do all of the Touka endings because the bad one involved making bad choices for Shuugen… On the other hand, that other guy (the one with the childhood friend?) was an excuse for h-scenes. An utter excuse. He was pathetic. The bishie made some pretty funny/epic moments, though. Actually I can give Ayakashibito props for an actual male cast. I don’t think I’ll ever finish it, though. Overall, I can’t wait for Tokyo Babel cause it’s written by the same guy but all ages! No more rape scenes! Yaaay!

    Spoilers
    Also, I found no moment better than Katou Koutarou punching a car in half. It was beautiful. Honestly. Okay, maybe Shuugen sacrificing himself at the end of Touka’s route.
    /Spoilers

    P.S. Sorry, I just read the comment that said you won’t be coming to Canada. That’s too bad! D: Sorry to hear that. If you ever end up in Ontario somewhere near Toronto, you can always stay with me! Probably (read: if I’m not still in student apartments!)!

    • Silvachief says:

      I’d eat Shuugen’s bento alongside Major Walken. I do have to say I prefer Touka over her brother though – her frantic apologies were ridiculously cute and the phrase “Moushi wake arimasen!” has been forever burned into my memory. You’re right though, Ayakashibito mades moves towards having a more balanced cast which is very positive. Rape scenes Ayakashibito-style are just lazy, end of story >.< It's a sensitive subject though, as we've discussed at length regarding Muv Luv Alternative, because as long as they're not milked for erotic prose I think they can be very effective at manipulating an audiences emotions.

      -Some- of the martial art stuff was really cool, and that was one example. Other parts…well, it's difficult when i've practiced karate for an extended period of time in the past XD

      Yeah, sadly Canada didn't want me. They even made a clerical error which got my hopes up and then shot them back down again (and charged me $50 for the privilege of having my application rejected T_T). I -do- plan to visit some day though, so i'll let you know when that happens!

      • Lambda says:

        Rotate the bento – it sounds like a great system to me. If we keep getting a bento every few years we’re gonna be in trouble from eating so much…. I prefer Shuugen over Touka, although I thought that her route actually made her character really cool/good as well! It kinda felt like a split route lol but it was done better than the split in Kaoru’s route which was just awkward – as the translator said it’s a Katou Koutarou route first and foremost…. Rape scenes still make me angry either way, though. They just make me angry at the writer if they’re done poorly, not the situation….

        Karate knowledge is probably the worst for all action media, wow. Didn’t know that. I live in blissful ignorance….

        Wow, that really sucks…. Glad it didn’t deter you from visiting Canada, though! It’s a pretty great country if I do say so myself. XD Definitely let me know if you’re around and I’ll do the same!~
        Also, Happy New Year! Here’s to another year of Visual Novels!

  3. awesomecurry says:

    Ayakashibito is one of those eroge where the console port is actually better IMO because it doesn’t have a bunch of random useless ero in the common route (lol the toilet scene)

    • Silvachief says:

      Yep, there are definitely times the all-ages option comes out ahead. There are novels where H-scenes are actually used well, and for many VNs they at least represent the culmination of a developing relationship, but Ayakashibito’s were all over the place >.<

      I'm pretty keen to see how Tokyo Babel compares once Mangagamer has finished translating it.

  4. rick12uw says:

    So, do you still remember what happens in each of the four routes (Tonya, Kaoru, Touko, and Suzu), at least vaguely? I don’t mind the spoilers.

    • rick12uw says:

      By the way, Silvachief, are the sex scenes in the visual novel poorly-done and badly executed? I believe some of them are completely random with no relevance to the plot at all.

      • Silvachief says:

        Many of the H-scenes don’t contribute to the narrative and are presumably shoehorned in just to up the amount of fan service in the novel. There are the expected scenes in each heroine’s individual routes, as well as others for borderline unrelated characters.
        Unfortunately I can’t remember enough of each route to give even a vague summary. I enjoyed everything but the final route, though.

        • rick12uw says:

          Yeah, most of the H-scenes are only in the game for fap-material. They have little relevance to the narrative. It seems like pandering to those who only care about the H-scenes, regardless if they make sense or not.

  5. rick12uw says:

    What about the final route that you didn’t like? The terrible, nonsensical ending or something like that?

  6. rick12uw says:

    Hey, Chief, you’re not available?

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